AIR for Gaming & Esports

Monetize every player. Without adding an ad

Games and esports platforms monetize playtime, progression and rank with AIR, without exposing game profiles or adding more ad load.
How It Works

One SDK. Two capabilities. Days to integrate

Monetize Player History
Monetize Player History
Run offers gated by play
Run offers gated by play
Use Cases

Two problems. Two paths. Start with what matters most

AIR Kit flow: choose what to verify, request confirmation, and pay only on confirmed matches
Monetize players who don't pay
The majority never reach checkout. They still have value.
Unity's telemetry put the median share of players making a purchase at 0.5% per game in 2023. Everyone else plays, progresses and leaves revenue on the table. With AIR, partners pay to confirm what those players have actually done.
This is for you if you:
Run a free-to-play title, casual portal or long-running game
Have persistent accounts with progression history
Monetize through rewarded ads, IAP or offer walls
Need revenue that doesn't lean harder on the same spenders
AIR Kit flow: choose attributes to monetize, create credentials, and earn when partners confirm
Run offers gated by play
Reward what the player earned, not what a pixel guessed.
Players ignore generic ads and engage with rewards that fit where they are in the game. With AIR you gate partner offers behind progression, playtime or account age, and the partner never sees the account.
This is for you if you:
Run a live title, esports league or long-lived player base
Want partner offers that read as in-game rewards
Need resistance to farmed and duplicate accounts
Want to test campaigns before deeper SDK work
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Many ad tech companies do both. Monetize your audience data AND target
verified segments from partners — one integration covers both.
Monetize Your First-Party Data

Player quality, priced properly

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The problem
Your players generate years of progression, rank and account history. Partners would pay to reach the ones who qualify, but handing over game profiles is not something you will do, and more ad load is not something your players will accept.
You're sitting on value you can't unlock.
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The solution
With AIR, playtime, progression and rank become credentials players carry. You create them once. When a partner wants to reach players who cleared a milestone or held an account for two years, they pay you, and cryptographic proofs ensure they never see the account behind it.
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What you get
A new revenue stream
Earn fees every time a partner confirms a player's history
Wider reach
A median 0.5% of players make a purchase, so 99.5% currently return nothing
No data sharing
Zero-knowledge proofs let partners confirm play history without seeing accounts
Simple setup
Create credentials with a few API calls
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Who's doing this
If you're a
What you can share with zkProof
You can share with
Casual or puzzle game
Daily activity, streak length, session depth
Retail, entertainment, app advertisers
RPG or MMO
Account age, progression tier, guild role
Games, hardware, subscription services
Esports title
Rank tier, match volume, tournament entry
Events, peripherals, creator tools
Game portal
Category affinity, one-account proof
Trials, app installs, brand campaigns
Run Offers Gated By Play

Give partners proof, not player profiles

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The problem
Advertisers want real players and stay wary of gaming inventory, because farmed accounts and offer abuse have taught them to discount it. The money is committed regardless. EMARKETER put US game ad revenue at $8.59B in 2024, and Sensor Tower put rewarded ad impression share at 20% worldwide in 2025. What is missing isn't budget. It's a reason to trust the account behind the impression.
You need to prove the player without handing over the player.
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The solution
With AIR, a player shares a consented proof drawn from gameplay and account history. Partners confirm the player qualifies: long-lived account, cleared progression, one account per player. The raw profile never leaves your servers.
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What you get
Verified targeting
Reach audiences based on confirmed attributes, not probabilistic guessing
Privacy by design
Users consent and control their data. Built for GDPR and CCPA.
Farm resistance
One-account-per-player proof narrows duplicate and farmed claims
Transparent attribution
Deterministic matching for clear ROI measurement
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Who's doing this
If you're a
What you can share with zkProof
You can share with
Free-to-play mobile title
Playtime, progression, account age
Publishers, retailers, platforms
PC or console live game
Tenure, completion, spend band
Hardware, subscriptions, events
Esports platform or league
Team following, event attendance
Peripherals, apparel, sponsors
Portal or aggregator
One-account proof, genre affinity
Trials, retail, entertainment
Why AIR for Gaming & Esports

Built for the privacy-first future

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Privacy by design
Zero-knowledge proofs let you target audiences without seeing individual user data. Users consent and control.
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Join a growing ecosystem
Become part of the Moca Network — access verified audience segments across publishers and platforms.
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Cookie-free
Offers run as rewards players have earned, not as extra ad inventory.
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Compliance ready
Built for GDPR, CCPA, and evolving privacy regulations. Consent-based by design.
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Transparent attribution
Deterministic matching means clear attribution. Know what's working.
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Privacy-first architecture

AIR is built for where player monetization is headed, not just where it is today. Players control what they share. Partners confirm play history without surveillance.
Built on
Zero-knowledge proofs for privacy-preserving verification
On-chain credential registry for tamper-proof records
SOC 2 compliant infrastructure
Built with GDPR in mind
Partners
zkMe logo
Get Started

Ready for privacy by design advertising?

Whether you want to monetize your audience data or target verified segments
without surveillance — we'll help you get there.

FAQs

Get answers to the most common questions about gaming and esports monetization with AIR Kit.
How do I know which path is right for me?
If partners would pay to confirm what your players have done, start with Monetize Player History. If you would rather run partner-funded rewards inside your own game, start with Run Offers Gated By Play. Many studios do both.
Do players need identity or KYC data?
No. Gameplay and account history are enough: playtime, progression, rank tier, account age, guild role, spend band.
Will this add more ads to my game?
No. Offers are gated by what a player has earned and can run as rewards rather than additional ad inventory.
Is this compliant with privacy laws?
The architecture is privacy-first by design, but you will need to seek your own independent advice to ensure that your use of AIR Identity complies with the data protection laws and regulations which are applicable to you.
How long does integration take?
Most partners go live within days. The SDK is modular — start with one capability and expand later.

Need more information?

Our team is ready to help you understand AIR Kit capabilities.
The Complete Platform

Replace cookie revenue. Diversify beyond ads. Turn visitors into loyal audiences.

The full AIR stack delivers both — in one integration.
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AIR Identity
Target without surveillance
Monetize first-party data. Reach audiences based on verified, consented attributes. Replace lost cookie revenue with privacy-compliant alternatives that actually perform.
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AIR Money
Diversify your revenue
Micropayments for premium content. Instant creator payouts. Subscription infrastructure. Reduce your dependence on volatile ad markets.
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AIR Loyalty
Reward attention, build habits
Reward time on site, shares, and engagement with stable points worth real money. Turn casual visitors into loyal audiences who return.
Depositing funds to start earning rewards
See it in action
A user visits your platform:
01
They share verified attributes they consent to — you target them accurately without surveillance
02
They unlock premium content with a micropayment — you earn revenue beyond ads
03
Their engagement earns stable points redeemable at 2M+ merchants — real incentives to stay
04
They come back more often — your audience value compounds over time
Higher CPMs on verified segments. Diversified revenue streams. Loyal audiences that grow.